PAPER DETAILS
BOOSTING ENGAGEMENT AND LEARNING: HOW GAMIFIED QUIZZES VIA MENTIMETER IMPACT UNDERGRADUATE STUDENTS’ EXPERIENCES
S. Lauricella, L. Banks, R. Kay
Event: INTED2025
This paper is indexed in IATED Digital Library.
Track: Active & Student-Centered Learning
Session: Gamification & Game-based Learning
Session type: VIRTUAL