GAME ON! HOW ESCAPE ROOMS IMPROVE UNIVERSITY STUDENT SATISFACTION AND ACADEMIC OUTCOMES
A.J. Carrasco-Hernández, G. Lozano-Reina, M.E. Lucas-Pérez, G. Sánchez-Marín
Event: INTED2025 This paper is indexed in IATED Digital Library. Track: Active & Student-Centered Learning Session: Gamification & Game-based Learning Session type: VIRTUAL