PAPER DETAILS
THE FREQUENCY OF PLAYING ONLINE GAMES IN THE STUDENT POPULATION BEFORE AND DURING THE COVID-19 PANDEMIC
D. Vučić, V. Vidaček Hainš, S. Ćurković
Event: EDULEARN23
This paper is indexed in IATED Digital Library.
Track: Assessment, Mentoring & Student Support
Session: Student Support & Motivation
Session type: VIRTUAL