PAPER DETAILS
INTERVENTION FOR THE IMPROVEMENT OF SPATIAL INTELLIGENCE IN SECONDARY SCHOOL STUDENTS THROUGH GAMIFICATION WITH THE GAME BLOCK & GO! ©
I. Sánchez-Ramos, M. Mesa Sanz, M.J. Casati Calzada
Event: EDULEARN23
This paper is indexed in IATED Digital Library.
Track: Active & Student-Centered Learning
Session: Gamification & Game-based Learning
Session type: VIRTUAL