PAPER DETAILS
THE USE OF DIGITAL ESCAPE ROOM AND GAMIFICATION TOOLS IN MANAGERIAL SKILLS AND THEIR IMPACT ON LEARNING AND STUDENTS’ SATISFACTION
J. Barrena-Martínez, J. de Frutos-Belizón, M.J. Foncubierta- Rodriguez, F. Guerrero-Alba, J.A. Medina-Garrido, T. Rodríguez-Gonzalez, M. Ruiz-Martinez
Event: EDULEARN23
This paper is indexed in IATED Digital Library.
Track: Digital Transformation of Education
Session: Computer Games and Educational Software
Session type: VIRTUAL