IS IT POSSIBLE TO MAKE LEARNING ENJOYABLE AND MEANINGFUL FOR UNIVERSITY STUDENTS THROUGH GAMIFICATION?
M.J. López-Serrano, A. Batlles-Delafuente, F.J. Castillo-Díaz, J. Torres-Téllez
Event: EDULEARN23 This paper is indexed in IATED Digital Library. Session: Gamification and Game-Inspired Learning Session time: Tuesday, 4th of July from 15:00 to 16:45 Session type: ORAL Room: E1 Presentation start time: 16:15