DIGITAL LIBRARY
A BOARD GAME-BASED VIRTUAL ENVIRONMENT FOR INTELLIGENT BOTS PROGRAMMING
Universitat Politecnica de Valencia (SPAIN)
About this paper:
Appears in: INTED2023 Proceedings
Publication year: 2023
Pages: 3062-3068
ISBN: 978-84-09-49026-4
ISSN: 2340-1079
doi: 10.21125/inted.2023.0851
Conference name: 17th International Technology, Education and Development Conference
Dates: 6-8 March, 2023
Location: Valencia, Spain
Abstract:
Nowadays, there are few virtual environments based on board games with a didactic purpose. In fact, a new board game-based environment is rarely created for training bots unless it is necessary for a study. However, the development of intelligent bots applied to such games would be a stimulus to motivate disciplines such as programming or Artificial Intelligence. In this paper, we present a virtual environment based on a well-known board game such as Catan, which allows the incorporation of bots that can play against each other. In this sense, the virtual environment allows the development of new bots with their respectives own strategies and algorithms, so that simulations of games can be carried out to measure their effectiveness. In addition, it also allows the simulation of multiple games to develop bots that incorporate learning techniques based on Artificial Intelligence or Machine Learning. In this sense, the virtual environment offers a very interesting tool to be used in subjects related to these disciplines.
Keywords:
Artificial Intelligence, Bots.