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Gamification and Game-Inspired Learning
Event: EDULEARN23
Session time: Tuesday, 4th of July from 15:00 to 16:45 (UTC+02:00)
Session type: ORAL
Room: E1
Session chair: Leilani Dade. University of California Riverside (UNITED STATES)
15:00
TAKING DIFFERENT PLAYER TYPES INTO CONSIDERATION WHILE IMPLEMENTING EDUCATIONAL GAME - EFFECT ON STUDENT EXPERIENCE AND ACADEMIC RESULTS
A. Sivonen, K. Heikkinen
15:15
MINDING MEDIA MINECRAFT WORLD: DEVELOPING MEDIA LITERACY CONCEPTS THROUGH GAMIFICATION
V. O'Rourke, J. Blue, G. Gkogkas, K. Roumbas, T. Femić Bumbić
15:30
AUCTIONS, A.I., AND “ART COURT”: A GAMIFIED AND INCLUSIVE APPROACH TO ARTS CURRICULUM
L. Dade
15:45
ANALYZING LEARNING EFFECTIVENESS AND SENSE OF FLOW FROM A VIRTUAL EDUCATIONAL ESCAPE ROOM IN BIOMIMCRY
V. Yeflach-Wishkerman
16:00
PREDICTING GRADES ON AN EXAM THROUGH GAMIFICATION TECHNIQUES. TO WHAT EXTENT DOES THE PARTICIPATION ON A GAMIFICATION ACTIVITY IMPACT POSITIVELY ON THE MARK OBTAINED IN THE EXAM?
G. Morales-Alonso, A. Urueña, R.E. González, A. Hidalgo
16:15
IS IT POSSIBLE TO MAKE LEARNING ENJOYABLE AND MEANINGFUL FOR UNIVERSITY STUDENTS THROUGH GAMIFICATION?
M.J. López-Serrano, A. Batlles-Delafuente, F.J. Castillo-Díaz, J. Torres-Téllez
16:30
GAME-BASED PEDAGOGICAL APPROACH TO IMPROVE LEARNING IN MATHEMATICS
A. Lertxundi-Artetxe, P. Sarriugarte-Onandia, A. Picallo-Perez