The scope of EDULEARN17 includes the following topics:


Experiences in Education
  • Educational Trends and Best Practice Contributions
  • Enhancing Learning and the Undergraduate Experience
  • Learning Experiences in Preschool Education
  • Learning Experiences in Higher and Further Education
  • Special Education
  • Transferring Skills and Disciplines
  • STEM in Education
  • Experiences in Game Based Learning
  • Curriculum Design and Development
  • Quality Assurance/Standards and Accreditation
  • Higher Education Area: The Bologna Declaration and ECTS Experiences
  • Educational Management
  • Pre-service and In-service Teacher Experiences
Pedagogical Innovations in Education
  • Learning and Teaching Methodologies
  • Evaluation and Assessment of Student Learning
  • Accreditation for informal learning
  • New Learning/Teaching Models
  • Neuroscience in Education
  • Language Learning Innovations
  • Collaborative and Problem-based Learning
  • Personalized Learning
  • Tutoring and Coaching
  • Flipped Learning
Career Development and Training
  • Vocational Training
  • Lifelong Learning
  • Workplace Training and Employability Issues
  • University-Industry Cooperation
  • Technology Transfer
  • Entrepreneurship curriculum
  • Internship programmes
  • Training educational staff
Experiences in Research
  • Academic Research Projects
  • Research Methodologies
  • Links between Education and Research
  • New projects and Innovations
International Projects
  • New Experiences for the International Cooperation
  • Project Outcomes and Conclusions
  • University Networks
  • Exchange Programmes and Erasmus Experiences
  • The Internationalization of Universities
  • Funding Programmes and Opportunities
General Issues
  • Education and Globalization
  • Multicultural Education
  • Impact of Education on Development
  • Planning Digital-Age School and Learning Spaces
  • Organizational, Legal, Policy and Financial Issues
  • Leadership in 21st Century Education
  • Barriers to Learning (age, psychosocial factors, ethnicity...)
  • Ethical Issues and Plagiarism in Education
  • Access to Internet: Advances and Problems
  • Diversity Issues, Women and Minorities
  • Student Support in Education
  • Funding Programmes and Opportunities

Technology in education

  • e-Learning¬†Projects and Experiences
  • Blended Learning
  • Mobile Learning
  • Distance Learning
  • Training, Evaluation and Assessment
  • Virtual Learning Environments (VLEs)
  • Personal Learning Environments (PLEs)
  • Managed Learning Environments (MLEs)
  • Learning Management Systems (LMS)
  • Intelligent Tutoring Systems (ITS)
  • Online/Virtual Laboratories
  • e-Learning Standards (SCORM)
  • Virtual Universities
  • Online Assessment
  • Massive Open Online Courses (MOOCs)
  • e-Moderating
  • e-Tutoring & Mentoring
  • Educating the Educators
  • e-Learning for Environmental Sustainability
Computer Supported Collaborative Work
  • Collaborative Virtual Environments (CVEs)
  • Web 2.0 and Social Networking: Blogs, Wikis...
  • Computer-Mediated Communication (CMC) Tools
  • Social & Digital Media in Education
  • Community Building
  • Web 3D Applications and Virtual Reality
  • Augmented Reality
Emerging Technologies in Education
  • Best practices in multimedia-based education
  • Technology-Enhanced Learning
  • Flipped Classroom
  • Advanced Classroom Technology
  • The Impact of Web Technologies on Education
  • Web Classroom Applications
  • Mobile and Tablet Technologies
  • ICT skills and Digital literacy
  • ICT for Development
  • BYOD (Bring your own device) and 1:1 Learning
  • New platforms to teach coding skills (Arduino, Raspberry PI,...)
Educational Software & Serious Games
  • Computer Software on Education
  • Educational/Serious Games
  • Educational Multimedia and Hypermedia
  • Animation and 3D Systems
  • Gaming Consoles as Learning Tools
  • Educational Software Experiences
  • Videos for Learning (YouTube Generation)
  • Gamification
E-content Management and Development
  • Knowledge Management
  • Learning Analytics
  • Digital Libraries and Repositories
  • e-Portfolios
  • Intellectual Property Rights
  • User-Generated Content
  • Security and Data Protection
  • Digital Identity Management
  • Open Access Education
Attendees during an Oral Session
Attendees during an Oral Session