SESSION DETAILS
Computer Science
Event: EDULEARN21
Track: Discipline-Oriented Sessions
Session type: VIRTUAL

▼ Programming in Higher Education
USING NODE-RED FOR EXPANDING THE STUDENTS' KNOWLEDGE AND SKILLS ON OBJECT BASED PROGRAMMING
USING NODE-RED FOR EXPANDING THE STUDENTS' KNOWLEDGE AND SKILLS ON OBJECT BASED PROGRAMMING
V. Ancheva, V. Voinohovska
CROSS: A MODEL FOR LEARNING THROUGH CO-OPERATIVE INTERDISCIPLINARITY IN DESIGN AND GAME DEVELOPMENT
CROSS: A MODEL FOR LEARNING THROUGH CO-OPERATIVE INTERDISCIPLINARITY IN DESIGN AND GAME DEVELOPMENT
R. Hernández-Ramírez, C. Rosa, J. Ramalho, B. Silva
STUDY OF THE RELATIONSHIP BETWEEN COMPUTER-ASSISTED GAMIFICATION AND THE ACADEMIC PERFORMANCE OF STUDENTS IN A COMPUTER PROGRAMMING COURSE
K.D. Cuervo-Cely, F. Restrepo-Calle, J.J. Ramírez-Echeverry
MODEL FOR THE DEVELOPMENT OF SOFTWARE PROJECT BY STUDENTS
D. Lazarova, M. Nikolova, N. Kiskinova
GAMIFICATION IN PROGRAMMING LEARNING
V. Stoffova, R. Horváth
NOTEBOOK INTERFACES AS TEACHING AIDS IN PROGRAMMING EDUCATION
M. Csóka
INVESTIGATING STUDENTS EXPERIENCE OF ONLINE LEARNING OF PROGRAMMING DURING THE COVID-19 PANDEMIC
INVESTIGATING STUDENTS EXPERIENCE OF ONLINE LEARNING OF PROGRAMMING DURING THE COVID-19 PANDEMIC
M. Marimuthu, R. Raghavjee, D. Kumar, N. Narsai, N. Maharajh
LEVERAGING LEARNING SOFTWARE DEVELOPMENT IN JAVA PROGRAMMING LANGUAGE WITH SUPPORT OF ORACLE ACADEMY CURRICULUM – A CASE STUDY IN CROATIA
B. Mihaljević, D. Jureković, A. Radovan, M. Žagar, A. Mutka
DEVELOPING GIT LEARNING WEB APPLICATIONS CONSIDERING GITHUB FLOW
T. Kinoshita, E. Shinnaga, H. Hisamatsu
THE APPLICATION OF COLLABORATIVE DEVELOPMENT ENVIRONMENTS IN PROGRAMMING EDUCATION - AN EXPERIENCE REPORT
B. Pfülb
TEAM PROJECT MODULES IN REMOTE SETTINGS: CREATING AGILE-READY AND REMOTE-READY SOFTWARE DEVELOPMENT TEAMS
TEAM PROJECT MODULES IN REMOTE SETTINGS: CREATING AGILE-READY AND REMOTE-READY SOFTWARE DEVELOPMENT TEAMS
J. Whelan
COMPETITIVE PROGRAMMING AND VISUALIZATION TECHNOLOGY AS STRATEGY TO ENGAGE STUDENTS IN THE MODERN EDUCATIONAL PROCESS
M. Traykov, R. Mavrevki, A. Kirkov, A. Chobanov
TEST CASE ANNOTATION OF PROGRAMMING TASKS IN THE PROGCONT SYSTEM FOR DIFFERENTIAL EDUCATION AND STRENGTHENING STAND-ALONE PREPARATION OPPORTUNITIES
P. Biró, M. Kósa, J. Pánovics, T. Kádek
STRUCTURAL IDENTIFICATION OF SYSTEMS USING ARTIFICIAL INTELLIGENCE ALGORITHMS IN THE TRAINING OF STUDENTS
D. Shehova, S. Lyubomirov, S. Ismail
DON'T LET COVID-19 RUIN OUR COMPETENCY-ORIENTED EXAMS: LESSONS LEARNED FROM AN AD-HOC TRANSFORMATION OF PRACTICAL PROGRAMMING EXAMS FROM LAB TO ONLINE
DON'T LET COVID-19 RUIN OUR COMPETENCY-ORIENTED EXAMS: LESSONS LEARNED FROM AN AD-HOC TRANSFORMATION OF PRACTICAL PROGRAMMING EXAMS FROM LAB TO ONLINE
M. Meyer
THE USE OF ARDUINO AS EDUCATIONAL TOOL IN CHEMICAL ENGINEERING LABORATORY
THE USE OF ARDUINO AS EDUCATIONAL TOOL IN CHEMICAL ENGINEERING LABORATORY
M.A. Rodriguez-Cano, M. García-Rollán, F.J. García-Mateos, R. Ruiz-Rosas, J.M. Rosas, J. Rodriguez-Mirasol, T. Cordero
ADAPTING THE COURSE “CODING IN TELECOMMUNICATION SYSTEMS” TO THE LEARNING ENVIRONMENT EDUCATION 4.0 USING PROJECT-BASED LEARNING APPROACH
A. Borodzhieva
MICROCONTROLLER PROGRAMMING ONLINE CLASS - USING THE BROWSER’S POTENTIAL FOR SIMPLE ONLINE EDUCATION SETUPS
MICROCONTROLLER PROGRAMMING ONLINE CLASS - USING THE BROWSER’S POTENTIAL FOR SIMPLE ONLINE EDUCATION SETUPS
N. Grotz
UNCOLAB: A COMPUTATIONAL TOOL FOR COLLABORATIVE LEARNING OF COMPUTER PROGRAMMING
J. Mendez-Lara, J.J. Ramírez-Echeverry, F. Restrepo-Calle
▼ Experiences in Computer Science Education
A TRIANGULATED COMPETENCY FRAMEWORK FOR CONTEMPORARY COMPUTER SCIENCE PROGRAMMES
A TRIANGULATED COMPETENCY FRAMEWORK FOR CONTEMPORARY COMPUTER SCIENCE PROGRAMMES
J. Whelan
STUDENTS AND THE AGILE MINDSET - PREPARING CO-OP BACHELOR STUDENTS FOR APPLIED COMPUTER SCIENCE
A. Öffl, M. Ulm, J. Koller, E. Krainz
ADAPTABLE AND REUSABLE EDUCATIONAL ‘BRICKS’ FOR TEACHING COMPUTER SCIENCE ETHICS
A. Curley, D. Gordon, I. Stavrakakis, A. Becevel, J.P. Gibson, D. O'Sullivan
MIXED ACTIVE-TRADITIONAL LEARNING VERSUS TEAM-BASED LEARNING: A COMPARATIVE STUDY FOR A FRESHMEN PROGRAMMING COURSE
MIXED ACTIVE-TRADITIONAL LEARNING VERSUS TEAM-BASED LEARNING: A COMPARATIVE STUDY FOR A FRESHMEN PROGRAMMING COURSE
C. Kesterson, J. Lai, M. Ahmed, M. Selim
ADOPTION OF VIRTUAL LABORATORIES FOR COMPUTER SCIENCE: DETERRENTS, ENABLERS AND MODALITIES
V.K. Iyer, K. Seshadri
INTERMEDIATION OF EYE-TRACKING TECHNOLOGY FOR STUDENTS IN AN INTRODUCTORY WEB DESIGN COURSE TO ESTABLISH THE BENEFITS OF INCORPORATING ACTIVE LEARNING EXPERIENCES FOR ASSESSING USERS’ EXPERIENCES
C. Blue
Α SRL-LAB INTERVENTION PROGRAM IN MOODLE FOR COMPUTER SCIENCE STUDENTS
I. Christolouka, F. Paraskeva, A. Alexiou, A.M. Souki
EVALUATION OF GRADUATE'S PERCEPTIONS ABOUT PROFESSIONAL KNOWLEDGE AND TRANSFERABLE SKILLS REQUIRED IN THE BULGARIAN IT SECTOR
D. Yordanova, R. Rusev
REMOTE LEARNING EXPERIENCES WITH INTRODUCTORY MOBILE APPLICATION DEVELOPMENT COURSE
REMOTE LEARNING EXPERIENCES WITH INTRODUCTORY MOBILE APPLICATION DEVELOPMENT COURSE
M. Mikac
A PROPOSAL FOR THE INTRODUCTION OF SUPPORT VECTOR MACHINES IN THE PROGRAM OF NUMERICAL METHODS IN THE CONTEXT OF A DEGREE IN SOFTWARE ENGINEERING
A PROPOSAL FOR THE INTRODUCTION OF SUPPORT VECTOR MACHINES IN THE PROGRAM OF NUMERICAL METHODS IN THE CONTEXT OF A DEGREE IN SOFTWARE ENGINEERING
F. Sánchez Lasheras, S.L. Suárez Gómez, E. Díez Alonso, C. González Gutiérrez
ENHANCING AND CONSOLIDATING REQUIREMENTS SPECIFICATION IN TEACHING SYSTEM DESIGN BY ALIGNING CONCEPTS FROM HETEROGENEOUS DIAGRAMS
A. Alyami, S.F. Pileggi, I. Hawryszkiewycz
JUST IN TIME TEACHING METHODS IN SOFTWARE ENGINEERING
JUST IN TIME TEACHING METHODS IN SOFTWARE ENGINEERING
C. West, C. August, H. Dawkins, J. Lange, J. McCuaig, E. Doherty, D. Gillis
3D GRAPHICS AND VIRTUAL REALITY USED FOR ROBOTICS EDUCATION
D. Popescu, H. Roibu, N. Guta, A.C. Cruceru
LET’S LEARN ROBOTICS AND MECHATRONICS
D. Popescu, H. Roibu, F.L. Manta, A.F. Ciltan, A. Dragomir
TEACHING CONTINUITY IN ROBOTICS LABS IN THE TIME OF COVID AND BEYOND
R.P. Salas