SESSION DETAILS
Game-based learning and Gamification
Event: ICERI2017
Session type: VIRTUAL

THE TOOL KAHOOT AS METHODOLOGICAL STRATEGY TO ENCOURAGE THE PARTICIPATION AND ACTIVE LEARNING OF UNIVERSITY STUDENTS
THE TOOL KAHOOT AS METHODOLOGICAL STRATEGY TO ENCOURAGE THE PARTICIPATION AND ACTIVE LEARNING OF UNIVERSITY STUDENTS
E. Rodríguez-Rodríguez, A. Aparicio Vizuete, M. Sánchez-Paniagua López, A.M. López-Sobaler, R.M. Ortega Anta, P. Andrés Carvajales, S. Ródenas de la Rocha, M.C. Martín Gómez, B. Navia Lombán, E. Cuadrado Soto, M.P. Rodríguez Moreno
GAMIFICATION OF LEARNING THROUGH A VERSION OF THE “TRIVIAL PURSUIT” BOARD GAME
GAMIFICATION OF LEARNING THROUGH A VERSION OF THE “TRIVIAL PURSUIT” BOARD GAME
I. Mateos-Aparicio, M.L. Pérez Rodríguez, A. Redondo Cuenca, M.D. Tenorio, M.J. Villanueva Suárez, E. Rodríguez-Rodríguez, M. Sánchez-Paniagua López
SCHOOL MUSEUM OF “RUSSIAN FOLK ART” INTERACTIVE GUIDEBOOK FOR PRIMARY SCHOOLCHILDREN
K. Rogacheva, A. Brivio, L. Rogacheva
INVESTIGATING PLAYERS' MOODS IN TERMS OF PATIENCE AND METICULOUSNESS REGARDING DIFFERENT PARTS OF THE DAY
INVESTIGATING PLAYERS' MOODS IN TERMS OF PATIENCE AND METICULOUSNESS REGARDING DIFFERENT PARTS OF THE DAY
M. Gholizadeh, F. Taghiyareh
LEARNING AND GAMIFICATION IN DIGITALISED HERITAGE ENVIRONMENT
LEARNING AND GAMIFICATION IN DIGITALISED HERITAGE ENVIRONMENT
E. Kovatcheva, N. Palikova
MOTIVATING AND RAISING INTEREST: INTRODUCING GAMIFIED ONLINE COURSE ON USA COUNTRY STUDY FOR STUDENTS MAJORING IN LINGUISTICS
MOTIVATING AND RAISING INTEREST: INTRODUCING GAMIFIED ONLINE COURSE ON USA COUNTRY STUDY FOR STUDENTS MAJORING IN LINGUISTICS
I. Stavtseva, E. Kravtsova, T. Vagina
ANALYSIS OF THE ATTITUDES OF THE FUTURE TEACHERS OF ARAGON TOWARDS CHESS AS AN EDUCATIONAL INNOVATION-RELATED TOOL
M. Segura Berges, J.C. Bustamante
TEACHING GRAMMAR WITH AUTHENTIC MATERIALS IN SPANISH LANGUAGE CLASSROOM
TEACHING GRAMMAR WITH AUTHENTIC MATERIALS IN SPANISH LANGUAGE CLASSROOM
L. Gazizova
MOBILIZING E-GAME CALLED BIOLCHIS
P. Aparicio-Martínez, A.J. Perea-Moreno, C. de la Cruz-Lovera, M.P. Martínez-Jiménez, M. Vaquero-Abellán
GAMES AS FUTURISTIC TOOLS: LOOKING FOR AN ADVANCED DEFINITION
S. Sezgin, T.V. Yüzer
A CONCEPTUAL FRAMEWORK TO IMPLEMENT GAMIFICATION ON ONLINE COURSES OF COMPUTER PROGRAMMING LEARNING: IMPLEMENTATION
A CONCEPTUAL FRAMEWORK TO IMPLEMENT GAMIFICATION ON ONLINE COURSES OF COMPUTER PROGRAMMING LEARNING: IMPLEMENTATION
M. Piteira, C. Costa, M. Aparício
THE GAMIFICATION: STRATEGY OF TEACHING-LEARNING TO DEVELOP THE RESILIENCE IN STUDENTS UNIVERSITY
THE GAMIFICATION: STRATEGY OF TEACHING-LEARNING TO DEVELOP THE RESILIENCE IN STUDENTS UNIVERSITY
B. Villegas Aguilera, E. Alvarado Martínez, M. Meza Mejía