SESSION DETAILS
Educational/Serious Games and Software
Event: ICERI2017
Session type: VIRTUAL

ONLINE MANAGEMENT SYSTEM DEVELOPMENT TECHNOLOGY FOR GENERAL ENGLISH COURSE (NON-LINGUISTICS STUDENTS, B1+ CEFR)
ONLINE MANAGEMENT SYSTEM DEVELOPMENT TECHNOLOGY FOR GENERAL ENGLISH COURSE (NON-LINGUISTICS STUDENTS, B1+ CEFR)
N. Skripichnikova, I. Kolegova, I. Stavtseva
OPTIMIZATION OF COMPLEX DIGITAL EDUCATIONAL RESOURCES
W. Oderilda Magalhães dos Santos, A. Ferreira Magalhães Neto, I. Nunes Rodrigues, H. Pereira de Oliveira Barbosa, F.R. da Silva Pinheiro, B. Brandão Almeida, C.A. Freitas Soares, E.S. de Aguiar Brandão
IPOP: DESIGNING A JIGSAW PUZZLE GAME FOR THE ELDERLY
J. Tan, L. Hsu
GAMING AS A TRANSVERSAL TOOL FOR INTEGRAL TRAINING CENTERED IN THE PERSON: A COLLABORATIVE EXPERIENCE OF USE OF BUSINESS SIMULATORS
A.J. Torres Marin, G. Claudio, F. Loro
PROJECT-BASED LEARNING IN FPGA
PROJECT-BASED LEARNING IN FPGA
E. Castillo, A. Salinas-Castillo, A. Lapresta-Fernández, D.P. Morales, J.A. Álvarez-Bermejo
USING MOBILE APPS TO PROMOTE CHILDREN AND YOUTH ONLINE SAFETY - A LITERATURE REVIEW
A.F. Monteiro, M. Miranda-Pinto, A.J. Osório
THE MOTIVATIONAL EFFECTS OF EDUCATIONAL VIDEO GAMES: AN EXPERIMENTAL DESIGN
THE MOTIVATIONAL EFFECTS OF EDUCATIONAL VIDEO GAMES: AN EXPERIMENTAL DESIGN
J. Martí-Parreño, E. Méndez-Ibáñez, J. Aldás-Manzano
TEACHERS’ ADOPTION AND BELIEFS OF EDUCATIONAL GAMES
TEACHERS’ ADOPTION AND BELIEFS OF EDUCATIONAL GAMES
R. García-Ferrando, J. Martí-Parreño, A. Sánchez-Mena
ROLE PLAY GAME FOR TEACHING POINTERS USING EDUCATIONAL TECHNOLOGY
A. Yassine, D. Chenouni, M. Berrada, A. Tahiri
AUGMENTED REALITY AS AN EDUCATIONAL AND REHABILITATION SUPPORT FOR DEVELOPMENTAL DYSLEXIA
AUGMENTED REALITY AS AN EDUCATIONAL AND REHABILITATION SUPPORT FOR DEVELOPMENTAL DYSLEXIA
A. Rega, A. Mennitto