PAPER DETAILS
GAMIFICATION IN ELECTRICAL / ELECTRONIC ENGINEERING EDUCATION: THE USE OF KAHOOT IN A COURSE ON TELECOMMUNICATIONS
N. Voudoukis, G. Pagiatakis, D. Uzunidis
Event: ICERI2022
This paper is indexed in IATED Digital Library.
Track: Active & Student-Centered Learning
Session: Gamification & Game-based Learning
Session type: VIRTUAL