Prof. Lizbeth Goodman
"Hippocratic Learning: First Do No Harm... "
Lizbeth is Founder and Director of the SMARTlab, as well as Professor of Inclusive Design for Education and Chair of Creative Technology Innovation at University College Dublin, where she is an Executive Board member and academic chair of the Innovation Academy (the UCD/Trinity alliance). Lizbeth is a world-renowned expert on lifelong learning, inventing new learning models using creative tools and creative engagement strategies to address the different learning styles of all learners, with all levels of intellectual and physical ability, across cultures and languages. She founded the SMARTlab nearly 20 years ago and has directed its internationally acclaimed practice-based Ph.D. Program and major projects and studios, including the MAGIC Multimedia and Games Innovation Centre and Gamelab. Lizbeth and her teams specialize in developing ground-up technology solutions for people of all levels of cognitive and physical ability, from mainstream learners of all ages to “special” and “gifted” learners and lifelong learners in the developed and developing worlds.
In all her work, she applies a universal design method to practice-based innovation to transform lives through providing unlimited access to education and tools for creative expression. She is known as an expert in Digital Inclusion, including learning models for communities at risk. She is an award-winning advocate of ethical learning and teaching models using interactive tools and games to inspire and engage learners. She specializes in working with people who do not have physical voices (whether due to disability, injury, illiteracy, or other social/political factors), enabling the use of new creative technologies for expression vocally, in writing, and with movement and music.
Active as a Senior Researcher, Lizbeth has worked closely with Microsoft Community Affairs on the large scale Club Tech project in the USA- which has reached 6 million of the most disadvantaged children and young people worldwide. She is currently PI on several large projects including the Immersive Environments Project for the Learnovate Consortium, the Leonardo Assistive Technologies Consortium, the National Children’s Hospital’s SMARTlifelab Project, and a suite of Enterprise Ireland development projects.
Lizbeth is also Honourary International Research Advisor for RITSEC in Cairo, and has acted as special advisor to several major IT and learning initiatives in the Middle East and Africa. In 2008, she was named Best Woman in the Academic and Public Sectors, and Outstanding Woman in Technology, by Blackberry Rim and their international industry judging panels.
Dr. Aaron H. Doering
"Understanding Transformative Learning through Designing and Developing Transformative Experiences: 9.5 Principles"
Dr. Doering is an Associate Professor in Learning Technologies at the University of Minnesota. Doering currently holds the Bonnie Westby-Huebner Endowed Chair in Education and Technology, is a Laureate of the prestigious humanitarian Tech Awards, and is a fellow for the UMN Institute on the Environment. Doering has delivered online education on sustainability and climate change to millions of students for the past decade.
His most current projects, Earthducation and North of Sixty, investigates the intersection of education and sustainability on all seven continents over the next four years as well as engages students throughout the circumpolar Arctic in capturing their elders’ traditional ecological knowledge. Doering gives hundreds of talks a year on adventure learning, online learning, aesthetics and motivation. His academic writing is focused on how adventure learning impacts the classroom experience, designing and developing online learning environments, and K-12 technology integration.
Doering has received millions of dollars in grants and has published over 70 journal articles, books, book chapters and conference proceedings and is also the coauthor of Integrating Educational Technology into Teaching as well as the upcoming book on apps in education entitled The New Landscape of Mobile Learning. Currently, he is the PI of four grants: Earthducation, with support from the University of Minnesota’s Institute on the Environment; Explore15, with support from the Best Buy Children’s Foundation; North of 60 with support from the National Science Foundation; and GeoThentic, with support from the National Geographic Society.